![]() ![]() What do you consider the essential elements of Star Trek that you have to include for it to be a Star Trek story?ĭM: Since it first went on the air about 55 years ago, the Star Trek universe has grown into an incredibly vast and rich tapestry. We want to make a Star Trek game that only we can make. We've made many story-focused games together, and have a lot of experience adapting different IPs into an interactive medium. Kent Mudle, cinematic director: We did our research of course, but the kind of game we're making is based on the unique strengths of our team. And ultimately, that experience has a greater impact on this game than something else that came before. But we also put a lot of stock in our experience making this very specific type of game, and knowing what it takes "under the hood" (or down in engineering, if you will) to craft a compelling interactive story. You need to understand what makes a franchise special, so you don't just end up with something that superficially looks like the IP, but doesn't feel like it. We did a lot of research before beginning development on Star Trek: Resurgence – it's a critical part of the process of making a good licensed game. Star Trek: Resurgence will launch in Spring 2022 on Xbox Series X/S, Xbox One, PS5, PS4, and the Epic Game Store on PC.DM: It's certainly important to know what else is out there. This game will challenge players to make those similar tough choices that iconic Star Trek heroes have been forced to contend with.” ![]() ![]() Players will boldly set forth into this new adventure, meeting familiar characters and new cultures, while interacting with them in profound and impactful ways. Lourdes Arocho, senior VP of Paramount Pictures Licensing, Global Games and Publishing at ViacomCBS Consumer Products, said in a statement, “We’re thrilled to be working with the team at Dramatic Labs on an exciting new adventure in the Star Trek franchise. Former Telltale staff now at Dramatic Labs include Andrew Grant, former lead writer and creative director Dan Martin, former lead writer Kent Mudle, former cinematic director and creative director and Brett Tosti, former executive producer and creative director. Built from the ground up using Epic’s Unreal engine and our proprietary narrative engine, this game showcases our team’s evolution in creating thought-provoking story-rich adventures.”ĭramatic is a fully remote studio, and it’s staffed with several veterans from Telltale Games, a studio well-known for its third-person choice-based adventure games. Kevin Bruner, the founder of Dramatic Labs, said in a statement, “As fans of Star Trek, it’s truly an honor to be crafting a story which puts players right in the heart of the action, where significant choices and decisions will affect the entire narrative. Players will likely interact with canon characters from the franchise, if the description that lists “interacting with new and returning characters” is any indication. They will apparently discover “a sinister mystery involving two alien civilizations on the brink of war.” (This sounds like Star Trek VI: The Undiscovered Country - which is great for me, because that’s my favorite Star Trek movie). Resolute, Resurgence stars two characters: First Officer Jara Rydek and Engineering Crewperson Carter Diaz. Resurgence is set in the Star Trek universe shortly after the events of the show Star Trek: The Next Generation.
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